WoW: Black Temple - Supremus Strategy Guide (Part1)

Introduction
Supremus is the second boss in Black Temple and is an easy encounter, both to learn and to execute. If you have a raid group capable of killing Kael'thas then Supremus will seem like child's play.



Raid Setup
At least 2 tanks
At least 7 healers
DPS can be any classes, although ranged DPS will probably be most useful.



Buffs, Potions and Gear
All standard buffs, elixirs or flasks.

No special Gear requirements.



Boss Abilities
Hitpoints: 5 million HP
Melee hit: Hits for about 5 to 6k on plate, with crushing blows around 10k


Molten Flame
He sends out streams of blue fire along the ground towards random players in Phase 1 and 2. Deals 3000 fire damage every second if stood in. Must be moved out of immediately. Used every 20 seconds.


Hurtful Strike
A 7k melee damage ability done to the raid member with the highest health within melee range. Never performed on his primary aggro target.


Gaze
Much like Thaladred the Darkener from the Kael'thas fight, Supremus will set his gaze on a random person and slowly follow them around for 10 seconds. He moves at around 90% of normal movement speed. Switches to a different person after 10 seconds have passed. Phase 2 ability.


Molten Punch
If the person being followed in phase 2 gets within about 40 yards of him, Supremus will often knock them back for approximately 5k damage.


Volcanic Geyser
He emotes "The ground begins to crack open!" and summons small Volcanoes, which spew out blue fire all around them and hit for 4500 fire damage. Easily avoidable, phase 2 ability.



Strategy


Phase 1

The two tanks should run up to the boss and engage him whilst the rest of the raid should spread out around him in a crescent shape. Ranged classes should not get too close to him at any time.

Phase 1 is your basic tank and spank fight. As long as nobody over-aggros he will stay on the tank for the duration of the phase.

Supremus will do a secondary attack, similar to Gruul or Patchwerk's Hurtful Strikes. This attack will deal about 7k damage every 5 seconds to the raid member with the highest HP within melee range. This will almost certainly be the offtank, and needs to be healed up.

Tanks should build aggro quickly on him and keep building it, allowing the DPS to deal as much damage as quickly as possible.

Healers need to be aware of how hard he hits - a crushing blow will often reduce the tank to below half his HP; keep the tank topped, and keep the offtank(s) alive.

Melee needs to be aware of where Molten Fire on the ground is coming from and move accordingly - staying in this fire will result in your death.

Ranged DPS and healers should also move as soon as they see the Molten Fire coming towards them. It does not change direction so there is no excuse for not moving out of it.

60 seconds after he has been engaged Supremus will switch to Phase 2.

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